Turks as the hardest faction? In vanilla? Err, are you serious? ^ Access to the de facto Godmode units of MTW2 (horse archers), superb late units (JHI, JA, JM), the same broken Jihad that the other muslim factions get, great financial settlements etc. Really, in vanilla you need ~5 turns or so to crush the Byzantines and shore up everything north of Antioch thanks to the broken Jihad. 1 turn change northen generel to your prince, then siege flanders and move your king up. Spawn a new generel and begin training the first print of cav. Southern generel move up. Rest is up to you. 2 turn subjegate flanders, and move all cav + add units to prince and move him south, rest leave with king and trade with northen region 3 turn for Hi! So, after finishing the first Medieval 2 campaign with the France as a shining example of chivalry (releasing the prisoners, joining every Crusade, always reacting to the Papacy "Cease fire" missions and keeping taxes low) I decided that being good requires too much for offering too little so with all factions unlocked I decided to give the long vanilla campaign a go (rules as normal, 45 Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total War, but made for use with Medieval 2 Total War: Kingdoms. Contrary to what the name might imply, Europa Barbarorum is not solely focused on barbarian factions. Many don't like playing it because unfortunately the Faction colour is grey/white, which is uninspiring. My Sicillian faction has Knights of St John's and they really make an excellent supplement to the army. The next phase is most likely to secure Italy if you have a war there, or to press on and eliminate Portugal before ending alliance with . Milan is by far my favorite faction, they start out dead in the middle of enemies, gold, and christianity. They're special archer unit, genoian crossbowmen make holding your towns effectively and cheap. Milan only starts out with two cities, but by the start of turn 2 I controlled 4 towns and a castle and by turn 4 I controlled 8 cities, towns, and castles. At the start out the game everyone The only faction I've played more than once (so I guess that means I consider it the most fun) is the Turks. Very difficult starting position, but great opportunity to expand into hella profitable lands early. PLUS an awesome cavalry roster (best in the game, imho)PLUS first crack at the Mongols and Timurids (I like to hit 'em as soon as Medieval II is the best Total War game ever made. Yes, I’m going to say this every single time I write about this game. There still isn’t a game that comes as close to being as influential for the franchise as Medieval II, which is probably the reason why CA hasn’t gotten around to release the third installment of the series. The SUMMARY: The Wheel of Time mod is a complete overhaul mod made to convert the base game Medieval 2 Kingdoms into the Wheel of Time universe. TO BE ADDED: - Map and Grand Campaign - More factions - Draghkar (Need modeller) INGAME: - Asha'Man and Aes Sedai Medieval II Total War\data\world\maps\campaign\imperial_campaign. Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

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